![]() Crushing a fighter in Burnout causes stun. If the stumbling opponent is against a wall, it causes a Crush, causing them to slide down the wall for a follow up aerial opponents are vulnerable for longer since they have to land on the ground. Against blocking opponents, it will deplete part of their Drive gauge and cause them to stumble backwards. If it armors an attack and hits (or causes a Punish Counter), Drive Impact causes a crumple with a dramatic camera zoom and colorful splashes of paint based off of the fighter's signature colors if it doesn't armor an attack, it will simply cause a knockdown. ![]() The user takes grey health damage for any attack armored which can recover over time, like blocked damage in Street Fighter V. Drive Impact: A forward-moving heavy attack that has 2 hits of armor and launches opponents on hit (similar to a Focus Attack), costing the attacker one bar off of the Drive Gauge.The Drive gauge replenishes over time after a brief moment out of combat, or when hitting opponents (regardless of blocking). Each fighter starts with 6 Drive bars, which deplete when using Drive abilities, blocking hits, or being hit by a Punish Counter, Drive Impact, or Supers. The major new feature of Street Fighter 6's gameplay revolves around the "Drive" system - a bar below the characters' vitality meters that enable the use of several abilities. The Drive Gauge plays a large role in Street Fighter 6. Two new modes will be available alongside: World Tour, an immersive single-player story experience, and Battle Hub, which will further expand the scope of player communication and engagement. Summary " Street Fighter 6, the next game in the iconic series, will release in 2023! Take part in the Fighting Ground, which focuses on the classic fighting game experience with modes from previous games in the series.
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